![]() ![]() The most significant new features for part two would be the Magatama and the Psyche-Locks. In fact, there's one pun so good (read: awful) in Chapter 2 that to even hint at it would give away the murderer! That's some punning. The volume of awful puns this time has doubled, Phoenix generally ouching at them for you, while Maya either misses them completely or finds them impossibly hilarious. Constant chuckling abounds as you plough through the elaborately silly conversations, or tap on every item in each location, with Maya excitedly working out how everything might be connected to her eating a burger in the near future. It's very important.Īnd so, once more, we're back in. So obviously it's little sane relief when psychic photographer, Lotta Hart, reappears. Confused? Not nearly as much as you'll be once you try to have a conversation with Ini Miney, valley girl loon who's staying at the camp, or Pearl, the eight-year-old daughter of Maya's aunt who is certain that Phoenix and Maya are deeply in love. And then the nurse, or was it Maya, kills, or is it doesn't kill, the doctor. The murder of Chapter 2 (don't worry - all spoilers are disguised for their own protection) takes place at Maya's spiritual camp, involving the channelling of a dead nurse by Maya for a doctor who may or may not have been complicit in the nurse's death. ![]() This time around there's no such subtlety. No one else seemed to notice Maya's teenage form suddenly transforming into the huge-breasted body of Mia, and it was accepted. Previously this just sort of happened, Phoenix slightly bemused by it but just muddling through. For those that missed out, Mia, Maya's older sister, died in the first main story of the first game, but appears throughout to save the day when psychically channelled by Maya. Oh yes - they haven't forgotten the daftest element of the original. Certainly shorter than those that follow, it nevertheless has you play through a full court case, with a decent self-contained story.Ĭhapter 2 is where the game starts proper, told in flashback to explain how Maya came to be back with 'Nick, after leaving him to train as a spirit medium. Rather nicely, this tutorial extends beyond Phoenix's bruising amnesia, and develops into a chunky chapter for the game. Never fear, Justice For All has a far better idea: Phoenix gets hit on the head right before the case, and loses his entire memory! Just long enough for Maya to have to remind him what to do. While a ludicrous idea in a gleefully ludicrous game, it still stank of awkwardness. If you remember the tutorial of the original, you'll recall the hopeless way Phoenix was 'tested' by the judge to prove he was capable of being a lawyer, by such feats as remembering the victim's name. Whatever you do, don't call the puppet a puppet. (There, see how I did that? This is like seeing behind the curtain, right?) What matters is that yes, it's as splendidly crazy as ever, replete with recurring characters, running jokes, and new developments in the soap story of Phoenix's relationships with the evil prosecutors. But don't worry, I'll also do that clever journalisty thing of cunningly making reference, in the very next sentence.ĭefence lawyer Phoenix Wright, and his spirit medium Maya Fey are back once more, taking on a new batch of murder cases in this point and click court-room drama. I know that seems terribly lazy, but it's that, or a horribly repetitive follow-up. Snoopy dance!įor those who are new to Phoenix Wright, perhaps the most sensible thing is to quickly hop over and read last year's review. Phoenix and Maya, once more talking utter gibberish at each other, while solving murders most strange. ![]()
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